lynda出品C4D R12基础教程 钉子酷翻译

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  • 2019-09-10
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译者的话:当我向别人推荐C4D时,总会感到,没有一套优秀的入门教程。于是决定翻译这套教程,一个人,2个月,10个小时的时长。 Lynda com CINEMA 4D R12 Essential Training 资源简介: Lynda出品的时长达10小时的 CINEMA 4D R12基础培训 视频教程。由Rob Garrott介绍了CINEMA 4D的工作流程,使其作为一种工具如Adobe After Effects, Photoshop和Illustrator的重要组成部分。本教程讲解了关键的基础概念(如多边形,纹理和光线),至关重要的理解怎样正确掌握这个3D 应用程序的功能。还包括创建,选择和变换对象的实用技术,并对样条曲线和多边形建模,以及添加材质,光源和相机视图的3D图像有一个充分认识。本教程附带练习文件。


教程列表:

lynda C4D R12基础教程 0001 Welcome

lynda C4D R12基础教程 0002 Using the exercise files

0101 Understanding the CINEMA 4D workflow

0102 Clarifying the differences between 2D and 3D

0103 Understanding how 3D software works

0104 Navigating the viewports

0105 Navigating using a three-button mouse and keyboard shor

0106 Touring the interface

0107 Configuring project settings

0108 Setting application preferences

0201 Exploring the importance of object hierarchy

0202 Creating, selecting, and transforming objects

0203 Understanding object categories Comparing active and pa

0204 Comparing object types

0205 Using the Attribute Manager to modify object attributes

0206 Creating a basic model with primitive and null objects

0301 Creating and working with splines

0302 Selecting and transforming points on a spline

0303 Modeling with splines Sweep NURBS

0304 Modeling with splines Lathe NURBS

0305 Modeling with splines Extrude NURBS

0306 Extruding and organizing paths from Adobe Illustrator

0401 Understanding the basic components of 3D objects Points

0402 Modeling with the Knife tool

0403 Modeling with the Extrude tool

0404 Modeling with the Extrude Inner tool

0405 Closing and connecting geometry with the Create Polygon

0406 Organic modeling Creating a HyperNURBS object

0407 Organic modeling Setting up a scene and reference image

0408 Organic modeling Creating a simple model

0409 Organic modeling Adding the finishing touches

0501 Working with deformers

0502 Deforming Objects The Wind Deformer

0503 Deforming Objects The Wrap Deformer

0504 Deforming Objects The Spline Wrap

0601 Understanding material channels

0602 Applying materials Projection methods

0603 Creating materials Reflective surfaces Shiny surfaces

0604 Creating materials Rough surfaces Bumpy surfaces

0605 Creating materials Transparent surfaces

0606 Using alpha channels to create a label

0607 Using selection tags to apply materials to part of an o

0608 Texturing type using multiple materials

0701 Understanding how lights work in the 3D world

0702 Adjusting falloff to limit how light affects objects

0703 Understanding light types

0704 Creating and manipulating shadows

0705 Creating light rays with visible light

0706 Creating a simple three-point light setup

0801 Understanding keyframe animation

0802 Animating in the Timeline

0803 Controlling what happens in between keyframes using the

0804 Copying keyframes to create an animated pause

0805 F-curve exercise Bouncing a ball down stairs

0901 Understanding the differences between the Editor Camera

0902 Exploring field of view and aspect ratio

0903 Explaining parallax in camera movement

0904 Creating a dynamic camera movement

0905 Refining and previewing a camera movement

1001 Understanding the render engine

1002 Exploring render settings

1003 Rendering Still images vs animation

1004 Setting up multi-pass rendering for still images

1005 Batch-rendering multiple files

1101 Understanding the 3D animation workflow

1102 Using the Compositing tag

1103 Using the External Compositing tag

1104 Setting up a multi-pass render

1105 Importing elements into After Effects

1106 Manipulating 3D renders in After Effects

1107 Fine-tuning a composition in After Effects

1201 Explaining MoGraph

1202 Using the Cloner object

1203 Modifying cloners with Effector objects

1204 Creating animation with the Fracture object

1205 Creating abstract shapes with the MoSpline object

1206 Using the Tracer object to create paths

1207 Creating realistic movement with MoDynamics

1301 Understanding BodyPaint

1302 Using the Paint Setup Wizard

1303 Understanding material channels

1304 Painting on a texture with brushes

1305 Creating layers with projection painting

1401 Understanding the dynamics engine

1402 Exploring the difference between soft bodies and rigid

1403 Using connectors to create relationships between object

1404 Creating movement with motors

1405 Creating bouncing motion with springs

1406 Attracting objects with forces

1501 Introducing XPresso

1502 Creating a data slider to control XPresso data

1503 Controlling parameters with the Range Mapper node

1504 Controlling multiple lights with a single slider

1601 Explaining basic particles and thinking particles

1602 Creating particles with the Emitter object

1603 Controlling particles with basic forces

1604 Creating a liquid effect using Particles and Metaballs

1701 Next steps

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