Android at Google I/O 2016

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  • 2019-08-24
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教程列表:

What's new in Android - Google I/O 2016

Image compression for Android developers - Google I/O 2016

Android Pay everywhere: New developments - Google I/O 2016

Games: The Google advantage - Google I/O 2016

Beyond payments with Android Pay - Google I/O 2016

Lean and Fast: Putting Your App on a Diet - Google I/O 2016

Introducing the Awareness API, an easy way to make your apps context aware - Goo

Behind the scenes: What’s new in Android accessibility - Google I/O 2016

What's new in the support library - Google I/O 2016

Raiders of the lost app: Google Play secrets to launching and getting discovered

Designing for driving - Google I/O 2016

Multi-Window mode - Google I/O 2016

Introducing Google Developer Certification: Become an Associate Android Develope

What the Fragment? - Google I/O 2016

Make shinier, faster mobile games with Vulkan - Google I/O 2016

Android battery and memory optimizations - Google I/O 2016

Android Auto: The Road Ahead - Google I/O 2016

Introducing Nearby: Physical proximity within and without apps - Google I/O 2016

Making Android sensors and location work for you - Google I/O 2016

Android themes & styles demystified - Google I/O 2016

What's new in Android security (M and N Version) - Google I/O 2016

Best practices in media playback - Google I/O 2016

What’s new in Android Wear 2.0? - Google I/O 2016

What's new in Google Play for developers - Google I/O 2016

The experts' guide to Android development tools - Google I/O 2016

Building rich fitness experiences with Google Fit platform and Android Wear - Go

Advanced Espresso - Google I/O 2016

Android Wear 2.0: Making Watch Apps more Standalone - Google I/O 2016

Material improvements - Google I/O 2016

Your Apps at work - Google I/O 2016

Building for billions on Android - Google I/O 2016

Android Wear 2.0: Building Apps with Material Design - Google I/O 2016

Android high-performance audio - Google I/O 2016

Android Wear 2.0: Watch faces and Complications - Google I/O 2016

Android NDK performance in an ART world - Google I/O 2016

Android Layouts: a new world - Google I/O 2016

Android application architecture: Get ready for the next billion! - Google I/O 2

Developing successful games with Google Play - Google I/O 2016

RecyclerView ins and outs - Google I/O 2016

Inclusive design and testing: Making your app accessible - Google I/O 2016

Smarter approaches to a stellar rating on Google Play - Google I/O 2016

Bring your Android app to Android TV in minutes - Google I/O 2016

A window into transitions - Google I/O 2016

Streaming media with ExoPlayer - Google I/O 2016

Bringing live content to Android TV - Google I/O 2016

Android Platform Fireside Chat - Google I/O 2016

Grow your app or game business in Japan, Korea, and Southeast Asia - Google I/O

Printing from your app: From pixels to paper - Google I/O 2016

A new development frontier: Android + Pepper the interactive robot - Google I/O

The Evolution of ART - Google I/O 2016

The rules of the games: What app developers can learn from games - Google I/O 20

Google Play: We are family - Google I/O 2016

Make money on Google Play - Google I/O 2016

An in-depth look at the Leanback Library - Google I/O 2016

What’s new with Notifications in Android N and Android Wear 2.0 - Google I/O 201

中文字幕 | Google Play Award

Experts App Clinic: Best practices when building apps for billions - Google I/O

Turbocharge app conversions with Android Pay - Google I/O 2016

High Performance Games and VR with FPL Technologies - Google I/O 2016

WhatsApp and Google Drive: The story of our integration - Google I/O 2016

How startups are succeeding on Google Play - Google I/O 2016

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