VR at Google I/O 2016

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  • 2019-08-24
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教程列表:

Introducing Project Tango Area Learning - Google I/O 2016

VR at Google - Google I/O 2016

Daydream Labs: Lessons Learned from VR Prototyping - Google I/O 2016

Project Tango Developer Panel - Google I/O 2016

Monetization and Distribution on Daydream - Google I/O 2016

VR Distortion Correction Using Vertex Displacement for Cardboard Apps - Google I

Designing & Developing for the Daydream Controller - Google I/O 2016

VR & Cinema - Google I/O 2016

What's New with Project Tango - Google I/O 2016

VR Design Process - Google I/O 2016

6 Degrees of Freedom Gaming in Android with Project Tango - Google I/O 2016

Designing for Daydream - Google I/O 2016

Live coding: Make a virtual reality game - Google I/O 2016

Enhancing Applications and Websites with Embeddable VR Views - Google I/O 2016

VR in the Classroom: Early lessons learned from Google Expeditions - Google I/O

Engineering cinematic experiences in VR - Google I/O 2016

Spatial Audio and Immersion - VR’s Second Sense - Google I/O 2016

Building High Performance Daydream Apps - Google I/O 2016

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